Personal, volunteer, and ages-old projects that I've cared about.
Below is a series of projects that I've worked on that, while not directly reflecting upon my career, have had some impact on who I am today.
A lifetime ago, I worked as the Creative Director for a passionate group of students, educators, and cognitive researchers at Cornell/MIT/RIT/UCLA on a video game that could more accurately measure aptitudes of children on the Autism spectrum, funded by grants by the National Science Foundation.
A few solutions I came up with involved efficiently rendering parallax backgrounds, how to represent in-game resources (and their transporation), and layered zoom effects to give a greater impression of depth (I mean, this is outer space and all!).
During my grad school days at RIT, I fell in love with modeling, texturing, rigging, rendering, and compositing 3D images. All were generated in Maya, Rendered in Mental Ray, and composited in Photoshop (or After Effects, when applicable).